![]() Metroid Prime 100% Walkthrough Part 14 – Space Pirate Labs (Part 2) I enter the Space Pirate labs in Phendrana and am going for the Super Missile. Metroid Prime 100% Walkthrough Part 13 – Space Pirate Labs (Part 1) Now on my way to the Space Pirate labs, where I get owned by lousy Flickerbats. I beat the Sheegoth and get the Wave Beam. Metroid Prime 100% Walkthrough Part 12 – Boss Battle Sheegoth 2/2 ![]() I start the battle with the Sheegoth to get the Wave Beam. Metroid Prime 100% Walkthrough Part 11 – Boss Battle Sheegoth 1/2 I go get the Space Jump Boots in this segment. Metroid Prime 100% Walkthrough Part 10 – Space Jump Boots Just getting the Boost Ball and going back to Tallon Overworld. Metroid Prime 100% Walkthrough Part 9 – Boost Ball Now going through more of the Magmoor Caverns to get to Phendrana Drifts and the Boost Ball. Metroid Prime 100% Walkthrough Part 8 – Fire and Ice I get the Varia Suit after beating that plant and then go onto the Magmoor Caverns. Me fighting the boss of Chozo Ruins, the one behind the acidic water, Flaahgra. Metroid Prime 100% Walkthrough Part 7 – Boss Battle Flaahgra Metroid Prime 100% Walkthrough Part 6 – The First Artifact Pretty much time to get a bunch of pickups now. Metroid Prime 100% Walkthrough Part 5 – A lot of Expansions I go through more of the Chozo Ruins to get the Charge Beam, and then go to fight the Incinerator Drone to get the Morph Ball Bombs. Metroid Prime 100% Walkthrough Part 4 – Mini Boss Battle Incinerator Drone Me beating the Hive Mecha (beware, in earlier versions, its scan is in the water) and getting the Missile Launcher, an Energy Tank, and beating the Plated Beetle for the Morph Ball. Everything I said I liked about prime 3 doesn't apply to the prologue.Metroid Prime 100% Walkthrough Part 3 – Mini Boss Battle Hive Mecha and Plated Beetle It loses the entire atmosphere and progression style that I love about Metroid, and it has a long overly-intricate tutorial sequence which teaches some thing you will never need to use again, which is something that should be abolished from gaming as a whole. Phaaze looks awesome but it's brutal with no checkpoints and no save before the final boss. Areas are poorly connected, often to travel both between worlds and between locations on world you need your ship instead of walking yourself, like a true metroid game should allow. Phaaze looks awesome Cons: To much interaction with other characters despite the isolation atmosphere I'm supposed to be feeling Hypermode is unbalanced Most worlds have poor color contrast, both in their own areas and even between each other sometimes. You get in depth lore of 4 different factions Epic conclusion Good main story Ice Bryyo exists. ![]() Pros: Heavy emphasis on space pirates Several Worlds Fun Combat Good music and atmosphere Other Hunters are badass Worlds are fun to navigate. This review contains spoilers, click expand to view. Eventually, players must take down Samus' mortal enemy, Dark Samus. Saving the planets from Corruption isn't enough, though. Samus employs well-known power-ups like the Grapple Beam and Morph Ball, as well as a bunch of new surprises, to help her survive her coming trials. Through the eyes of Samus, players experience a quantum leap in first-person control as they wield the Wii Remote, the ultimate device for the first-person shooter genre. Players control Samus by moving with the Nunchuk controller and aiming with the pointer, allowing for a level of immersion unlike anything they have ever experienced. Take aim at evil with Nintendo's revolutionary controller. Players control Samus by moving with the Nunchuk controller and aiming with the pointer, allowing for a level of immersion unlike anything If you think you knew what it felt like to be the bounty hunter behind the visor, think again. Summary: If you think you knew what it felt like to be the bounty hunter behind the visor, think again.
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